FTXUI
6.1.9
C++ functional terminal UI.
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maybe.cpp
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <functional>
// for function
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#include <memory>
// for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
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#include <utility>
// for move
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#include "
ftxui/component/component.hpp
"
// for ComponentDecorator, Maybe, Make
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#include "
ftxui/component/component_base.hpp
"
// for Component, ComponentBase
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#include "
ftxui/component/event.hpp
"
// for Event
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#include "
ftxui/dom/elements.hpp
"
// for Element
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#include "
ftxui/dom/node.hpp
"
// for Node
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namespace
ftxui
{
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/// @brief Decorate a component |child|. It is shown only when |show| returns
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/// true.
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/// @param child the compoenent to decorate.
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/// @param show a function returning whether |child| should shown.
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/// @ingroup component
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Component
Maybe
(
Component
child, std::function<
bool
()> show) {
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class
Impl :
public
ComponentBase
{
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public
:
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explicit
Impl(std::function<
bool
()> show) : show_(std::move(show)) {}
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private
:
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Element
OnRender()
override
{
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return
show_() ?
ComponentBase::OnRender
() : std::make_unique<Node>();
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}
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bool
Focusable()
const override
{
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return
show_() &&
ComponentBase::Focusable
();
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}
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bool
OnEvent(
Event
event)
override
{
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return
show_() &&
ComponentBase::OnEvent
(event);
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}
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std::function<bool()> show_;
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};
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auto
maybe =
Make<Impl>
(std::move(show));
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maybe->Add(std::move(child));
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return
maybe;
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}
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/// @brief Decorate a component. It is shown only when the |show| function
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/// returns true.
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/// @param show a function returning whether the decorated component should
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/// be shown.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto component = Renderer([]{ return text("Hello World!"); });
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/// auto maybe_component = component | Maybe([&]{ return counter == 42; });
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/// ```
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ComponentDecorator
Maybe
(std::function<
bool
()> show) {
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return
[show = std::move(show)](
Component
child)
mutable
{
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return
Maybe
(std::move(child), std::move(show));
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};
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}
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/// @brief Decorate a component |child|. It is shown only when |show| is true.
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/// @param child the compoennt to decorate.
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/// @param show a boolean. |child| is shown when |show| is true.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto component = Renderer([]{ return text("Hello World!"); });
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/// auto maybe_component = Maybe(component, &show);
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/// ```
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Component
Maybe
(
Component
child,
const
bool
* show) {
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return
Maybe
(std::move(child), [show] {
return
*show; });
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}
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/// @brief Decorate a component. It is shown only when |show| is true.
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/// @param show a boolean. |child| is shown when |show| is true.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto component = Renderer([]{ return text("Hello World!"); });
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/// auto maybe_component = component | Maybe(&show);
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/// ```
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ComponentDecorator
Maybe
(
const
bool
* show) {
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return
[show](
Component
child) {
return
Maybe
(std::move(child), show); };
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}
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}
// namespace ftxui
ftxui::ComponentBase
It implement rendering itself as ftxui::Element. It implement keyboard navigation by responding to ft...
Definition
component_base.hpp:30
ftxui::ComponentBase::Focusable
virtual bool Focusable() const
Return true when the component contains focusable elements. The non focusable Components will be skip...
Definition
component.cpp:196
ftxui::ComponentBase::OnRender
virtual Element OnRender()
Draw the component. Build a ftxui::Element to be drawn on the ftxi::Screen representing this ftxui::C...
Definition
component.cpp:147
ftxui::ComponentBase::OnEvent
virtual bool OnEvent(Event)
Called in response to an event.
Definition
component.cpp:161
component.hpp
component_base.hpp
elements.hpp
event.hpp
ftxui
Definition
animation.hpp:10
ftxui::Maybe
Component Maybe(Component, const bool *show)
Decorate a component |child|. It is shown only when |show| is true.
Definition
maybe.cpp:74
ftxui::Make
std::shared_ptr< T > Make(Args &&... args)
Definition
component.hpp:26
ftxui::Element
std::shared_ptr< Node > Element
Definition
elements.hpp:22
ftxui::ComponentDecorator
std::function< Component(Component)> ComponentDecorator
Definition
component.hpp:31
ftxui::Component
std::shared_ptr< ComponentBase > Component
Definition
component_base.hpp:24
node.hpp
ftxui::Event
Represent an event. It can be key press event, a terminal resize, or more ...
Definition
event.hpp:27