CoalescedInputCountAMDX(3)

# CoalescedInputCountAMDX(3) Manual Page

## Name

CoalescedInputCountAMDX - Number of inputs coalesced for a coalescing node in a work graph

Loading… please wait.

## Description

`CoalescedInputCountAMDX`

  Decorating a variable with the `CoalescedInputCountAMDX` built-in decoration will make that variable contain the number of node dispatches that the implementation coalesced into the input for the current shader. This variable will take a value in the range [1, arraySize), where arraySize is the maximum size of the input payload array for the shader.

Valid Usage

- VUID-CoalescedInputCountAMDX-CoalescedInputCountAMDX-09172
  The variable decorated with `CoalescedInputCountAMDX` must be declared using the `Input` `Storage` `Class`

- VUID-CoalescedInputCountAMDX-CoalescedInputCountAMDX-09173
  If a variable is decorated with `CoalescedInputCountAMDX`, the `CoalescingAMDX` execution mode must be declared

- VUID-CoalescedInputCountAMDX-CoalescedInputCountAMDX-09174
  The variable decorated with `CoalescedInputCountAMDX` must be declared as a scalar 32-bit integer value

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0