VK_EXT_shader_long_vector(3)

# VK_EXT_shader_long_vector(3) Manual Page

## Name

VK_EXT_shader_long_vector - device extension

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## Registered Extension Number

636

## Revision

1

## Ratification Status

Ratified

## Extension and Version Dependencies

Vulkan Version 1.2

## API Interactions

- Interacts with VK_KHR_workgroup_memory_explicit_layout

## SPIR-V Dependencies

- SPV_EXT_long_vector

## Contact

- Jeff Bolz [GitHub]jeffbolznv

## Extension Proposal

VK_EXT_shader_long_vector

## Other Extension Metadata

Last Modified Date

  2025-06-24

Interactions and External Dependencies

  - This extension requires `SPV_EXT_long_vector`

  - This extension provides API support for `GL_EXT_long_vector`

Contributors

  - Jeff Bolz, NVIDIA

  - Spencer Fricke, LunarG

## Description

This extension adds support for using vector types with more than four components in SPIR-V.

Long vector types are defined by the `SPV_EXT_long_vector` SPIR-V extension and can be used with the `GL_EXT_long_vector` GLSL extension.

## New Structures

- Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:

  - VkPhysicalDeviceShaderLongVectorFeaturesEXT

- Extending VkPhysicalDeviceProperties2:

  - VkPhysicalDeviceShaderLongVectorPropertiesEXT

## New Enum Constants

- `VK_EXT_SHADER_LONG_VECTOR_EXTENSION_NAME`

- `VK_EXT_SHADER_LONG_VECTOR_SPEC_VERSION`

- Extending VkStructureType:

  - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_LONG_VECTOR_FEATURES_EXT

  - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_LONG_VECTOR_PROPERTIES_EXT

## New SPIR-V Capabilities

- LongVectorEXT

## Issues

## Version History

- Revision 1, 2025-06-24 (Jeff Bolz)

  - Initial revisions

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0